Dota 6.85o5 lod changelog

This map includes all the changes (which are A LOT) from 85o1, read them here: DotA lod 6.85o1 changelog

Get Dota v6.85o5 lod changelogs:

Config (lod.config.ini in the Warcraft 3 root folder)

  • Hotkeys for Move/Stop/Hold/Patrol now override any other ingame hotkey
  • Added DisableDefaultAltHotkeys option into Hotkeys section of Config, it disables default ingame hotkeys based on Alt like AltQ, AltS, etc
  • Added SmoothFogReveal Visual option to toggle new fog of war behavior (where it dissipates instantly – only visual)
  • Using ShopsQWERTY option will now disable default shop’s hotkeys completely
  • Added multiplier support into CameraHeight option

Fixes

  • Fixed Cold Embrace lasting forever
  • Fixed Forget Spirit duration being too high
  • Fixed Dark Rift lacking cooldown
  • Fixed Ravage cooldown on levels 2 & 3
  • Fixed Poison Sting duration still not being updated
  • Fixed incorrect Tiny’s stats gain
  • Landing after Arctic Burn will cause trees around the hero to be destroyed
  • Fixed observers displaying at the leaderboard
  • Fixed observer’s name appearing when creeps destroy a tower
  • Fixed Deafening Blast not providing disarm
  • Fixed Toss still trying to toss nothing when no projectiles around available
  • Fixed mixing Spell Steal with some other spells could lead to their permanent vanishing
  • Fixed Primal Roar, Chaos Meteor, Sun Strike, Sand Storm, Illusory Orb could mess up damage source which leads to teamkills or so
  • Fixed courier’s Burst not providing MS over 522
  • Fixed Strygwyr’s Thirst not providing MS
  • Fixed Paralyzing Cask had no delay effect on hit jumping onto next target immediately, now they do have 0.3 s delay between each jump
  • Fixed Multicast buffs affecting 1 more target than should
  • Fixed Terrorblade hero missing HP regen
  • Force Staff no longer has restrictions in terms of pathing
  • Pathing rules no longer mess with forced movement skills (Skewer, Rolling Boulder, etc)

Balance & Features

  • Reminder: You may use doubleclicking (doublepressing a spell’s hotkey) to cast spells on yourself that are self-targetable (purification, repel, etc. etc.)
  • Manabar width reduced
  • QoP and Visage’s BAT increased from 1.6 to 1.7
  • Lion’s damage increased by 2
  • Sleight of fist cd from 30/24/16/8 to 20/16/12/8
  • Slithereen crush cooldown increased from 8 to 10
  • Magic Missile cooldown reduced from 10 to 9
  • Malefice cooldown reduced from 15 to 13
  • Poison Nova (aghanim) now has increased damage again, 30/55/80 to 50/85/110
  • Paralyzing Cask cooldown from 12 to 15
  • Fissure cast point from 0.5 to 0.4
  • Malefice and Paralyzing Cask no longer counted as stuns and both no longer cause diminishing returns
  • Added -nn mode to all -ARDMOM GhostBot modes

All metamorphosis-based skills now receive the same armor, movespeed and damage as it’s basic form:

  • Bear form got +1 armor
  • Elder Dragon Form tooltip now correctly states 315MS
  • Chemical Rage movespeed bonus increased on level 2
  • Flesh Golem got +1 armor
  • Shapeshift now provides 2 less armor but has 5 more damage
  • Shapeshift movespeed increased from 600 to 650

Modes

-ls (Limit Skills) reworked:

  • no longer limit the amount of spells taken from a single hero;
  • prevents from taking more than 1 disable per player;
  • disables Deminishing Return mechanic from stuns

HCL modes:

  • mdls changed from mds6ff3ls to mds6ffls
  • added sdls for sds6ffls mode

Lod v6.85o4:

It is recommended to backup your old “config.lod.ini” file and create a new one by loading the map in single- or multiplayer (the latest version of the config is automatically created newly when you start the map, it will not overwrite an existing old version though)

  • Config file updated to fit dota’s one, but still most of the options do not work.
  • Added support for CameraHeight option.
  • RealStop/RealPatrol and other Real* binds are outdated and replaced with ExtraSlot1..5 binds, aligning left-to-right top-to-bottom. ExtraSlot1 for old “move”, ExtraSlot2 for old “stop”, etc.
  • BingMove/BindStop/BindHold/BindPatrol now actually binds the stated action instead of the button.
  • Added quickcast options support (untested)

Fixes

  • Fixed Silver Edge proc on every attack ingame
  • Improved attack detection mechanic to prevent false-positive cases
  • Changed lane creeps AI a lot, it will also affect neutrals vs creeps interactions (only if you’re playing with at least one observer)
  • Creeps can no longer see units that normal heroes cannot (e.g. attack an uphill target)
  • Fixed using Ice Blast activating all existing Ice Blasts instead of your only
  • Fixed Guardian Greaves didn’t allows Eul to provide bonus movespeed
  • Fixed Spiked Carapace affecting hero for attacks made by his wards or similar summons
  • Fixed Tidebringer giving permanent extra damage when learning the ability
  • Fixed Essence aura restoring normal amount of mana with Arcane Orb when you also have Ball Lightning
  • Fixed critical strikes with lower multipliers overrode bigger criticals
  • Fixed Berserker’s Call interaction with other armor bonuses (e.g. Reactive Armor)
  • Fixed Shadow Dance issues with pseudo-invisibility under Track/Amplify Damage
  • Fixed Blademail persisting through death of the user
  • Fixed Necromastery spawning souls’ visual effect even when not consuming them
  • Fixed an issue which allowed to cancel an attack under Duel and other similar skills
  • Fixed swapping heroes not resetting PlayerControlledUnits group
  • Fixed non-homing missiles to be homing
  • Fixed Shackles allowing enemy to turn invisible
  • Fixed a rare bug with False Promise
  • Fixed some item abilities counting as an ultimate and starting visual cooldown in the scoretable
  • Fixed Stampede’s slow always lasting 1.5s
  • Fixed Stampede providing Aghanim’s bonus even when not upgraded
  • Fixed Force of Nature’s icon positioning
  • Fixed a couple more tooltips

Balance & Features

  • Reincarnation reworked: On respawn, a reincarnated hero will resurrect with less HP, equal to the same percentage of his MP at the moment of death. The minimum is 40%, the maximum is 80% MP-to-HP. Manacost changed from 200/300/400 to 200.
  • Replicate no longer allows the user to constantly jump back and forth, now simply destroys the illusion on use.
  • Chronosphere movespeed from 600/700/800 back to 1000
  • Chronosphere (agh) manacost increased to normal (non-agh) values
  • Rupture no longer penetrates invulnerable units
  • Eul’s movespeed bonus now stacks with itself
  • Eul no longer has issues with illusions
  • Deafening Blast range reduced from 900 to 800
  • Deafening blast no longer affects invulnerable units
  • New visual effect for Blademail
  • Berserker’s Rage (Troll transform) BAT from 1.55 to 1.6, movespeed from 310/320/330/340 to 300/310/320/330
  • Kodo base MS from 310 to 300
  • Drums of War tooltip fixed, damage/AS bonus decreased to 6/8/10 dmg and 3/4/5 AS per item
  • Vital Strike damage amount now linearly increases with the target’s HP
  • Berserker’s Call duration from 1.5/2/2.5/3 to 1.6/2.0/2.4/2.8
  • Tether HP/MP heal to ally 1.1/1.2/1.3/1.4 -> 0.6/0.8/1.0/1.2
  • Lion’s base STR 16 -> 18, INT 22 -> 24 (attack damage stays the same)
  • Glimpse cast range 600/1000/1400/1800 -> 600/900/1200/1500
  • X-marks the spot cast range 400/600/800/1000 -> 500/600/700/800, self/ally duration 8 sec -> 6 sec
  • Flamebreak no longer interrupts any orders the targets gave before
  • Satyr Trickster now gives 21 exp instead of 41
  • Skink courier replaced with Golem’s courier
  • Removed targeting restrictions from Vacuum (e.g. targeting a cliff didn’t work before)
  • Frostmourne movement speed bonus from 15 to 10%
  • Trueshot bonus damage reduced from 18/24/30/36 to 12/18/24/30%
  • Shadow Dance passive bonuses now has 1 second delay before getting activated (deactivation time still 0.5 seconds)
  • Shadow Dance passive movespeed bonus reduced from 30/35/40% to 25/30/35%
  • Amplify Damage’ armor reduction from 10/15/20 to 8/14/20
  • Spin Web’s fade time increased from 2 to 4 seconds for ranged heroes
  • Stampede duration from 3.75 to 3.5/3.75/4 seconds
  • Poison sting bonus dmg from max hp 0.6/0.9/1.2/1.5% -> 0.3/0.6/0.9/1.2%, duration 6/9/12/15 -> 6/8/10/12, can’t disable dagger/heart
  • Leveling Devour now levels up usable secondary skills as well

Devour’s War Stomp:
Stun duration from 1.2/1.3/1.4/1.5 to 1.4/1.6/1.8/2.0, with diminishing returns; AoE from 250 to 240/260/280/300

Devour’s Raise Skeletons:
Raises 2 Skeleton Warriors from a corpse. Attack damage 17/28/39/50, 250/350/450/550 HP. Attack range 100/128/150/175. Movespeed 260/290/320/350.

Cast points:
Supernova 0.01 -> 0.2
Ice blast 0.01 -> 0.2
Shapeshift 0.3 -> 0.0
Fade bolt 0.1 -> 0.2
Fire Remnant jump 0 -> 0.4
Venomous Gale 0.0 -> 0.2
Plague Ward 0.0 -> 0.1

Download: DotA LoD 6.85o5.w3x (12359.22 kB – downloaded 3521 times.)